DISCLAIMER: The author does not endorse the occult nor does this person meddle with any work of magicK.
The wanderer did not expect it. It can't be the end, can it?
After three years of hopping from town to town and knowing their bylaws, wanderers must choose a craft to master. There are four to choose from: lordship, metal and minuscule craftsmanship and wizardry.
A lord oversees an entire fief, the village to which he or she is assigned to.
He or she ensures that all of the villagers get the right parcels at the right time. In addition, he or see sets rules on who and what can only enter and leave the fief at a certain period.
A metal craftsman is adept at putting small but fantastic machines together to form a more powerful mechanism while a minuscule craftsman focuses on designing runic patterns on silicon wafers.
A wizard armed with knowledge of incantations creates items of wonder. These items are mostly requested by merchants as they need an aid for constantly organizing and recording their trade. Besides that, items can also be designed to provide entertainment to the masses.
'Become a wizard, it is!', the wanderer decided. It's the only craft this individual had a glimpse before. Hence, there won't be much difficulty in learning its ways. The wanderer MUST master a craft else this individual's future will be bleak. This person's knowledge of the previous bylaws are only average if not weak.
For one year, the wanderer studied the fundamentals of wizardry. Spell after spell, incantations were tried. Book after book, secrets were extracted. Lo! It served this individual well.
However...
With so many items started, very few were finished. Big dreams were sketched but most remained on the canvas.
And then...
Along the journey, the wanderer came upon 'The Guild', a group of wizards. The members come from different countries. Enthusiastic to learn more about the art, the wanderer joined in.
The wanderer's first days in The Guild were a spectacle. Items. Items. Items. A lot of these should be made. The wanderer wished to comply with all requirements but a few more bylaws needs to be studied. Annoying as it was, those were tackled first.
As days passed, the wanderer's dedication for the art strangely waned. Sure, items in The Guild should be finished swiftly but that alone did not cause this person's lost of interest. 'Something that did not feel right about the situation.'
to be continued...
The wanderer did not expect it. It can't be the end, can it?
After three years of hopping from town to town and knowing their bylaws, wanderers must choose a craft to master. There are four to choose from: lordship, metal and minuscule craftsmanship and wizardry.
A lord oversees an entire fief, the village to which he or she is assigned to.
He or she ensures that all of the villagers get the right parcels at the right time. In addition, he or see sets rules on who and what can only enter and leave the fief at a certain period.
A metal craftsman is adept at putting small but fantastic machines together to form a more powerful mechanism while a minuscule craftsman focuses on designing runic patterns on silicon wafers.
A wizard armed with knowledge of incantations creates items of wonder. These items are mostly requested by merchants as they need an aid for constantly organizing and recording their trade. Besides that, items can also be designed to provide entertainment to the masses.
'Become a wizard, it is!', the wanderer decided. It's the only craft this individual had a glimpse before. Hence, there won't be much difficulty in learning its ways. The wanderer MUST master a craft else this individual's future will be bleak. This person's knowledge of the previous bylaws are only average if not weak.
For one year, the wanderer studied the fundamentals of wizardry. Spell after spell, incantations were tried. Book after book, secrets were extracted. Lo! It served this individual well.
However...
With so many items started, very few were finished. Big dreams were sketched but most remained on the canvas.
And then...
Along the journey, the wanderer came upon 'The Guild', a group of wizards. The members come from different countries. Enthusiastic to learn more about the art, the wanderer joined in.
The wanderer's first days in The Guild were a spectacle. Items. Items. Items. A lot of these should be made. The wanderer wished to comply with all requirements but a few more bylaws needs to be studied. Annoying as it was, those were tackled first.
As days passed, the wanderer's dedication for the art strangely waned. Sure, items in The Guild should be finished swiftly but that alone did not cause this person's lost of interest. 'Something that did not feel right about the situation.'
to be continued...